If you ever find yourself stuck in space and need to return to the Federation Row, the Galactic Teamsters have you covered!
This is a costly activity though, so it should only be used as a last resort as the following costs/actions are associated with having your warship towed.
You forfeit...
Here, you can configure what devices are in what device bays. Typically you'll have device bays configured for different things, such as exploration, trading, combat, etc.
You can only have 1 device bay active at a time, so its also good to have a configuration setup for when you're logged out...
When players start the game, they start in debt for the cost of their warship. Players have 30 days to pay off this debt, after which a 5% daily interest rate is applied.
There are other ways you can have debt, such as fines imposed by the federation, etc.
You can make payments on any debts...
Changelog:
v1.0.0.12
FIXED: Adding/removing drones in a sector could add/remove an incorrect amount
ADDED: Cremlin removal at the Galactic Teamsters
CHANGED: Rewrote sector attacking and ship <-> ship combat
FIXED: Combat result counts were sometimes incorrect
ADDED: Device damage. If your ship...
Your warship is too big to land and take off from a planet with a gravity (which all producing planets have).
You'll need a cargo shuttle to move resources to/from the planet/ship
Shuttles also take fuel
Shuttles could come in different sizes, allowing for more cargo per trip to be transfered.
These could come in multiple options, such as resource enhancers, or warrior planet enhancers.
Could also have different levels of each, 2x, 3x, 4x, etc.
No one knows where these come from, but everyone does know the havoc that they can cause on your cargo!
Being infected will slowly eat away at your cargo.
You just get your ship scrubbed at the Galactic Teamsters port.
Device: Could have a detection system for this
Could also have a report done...
Device: Ship Tracker, will auto deploy if you enter a sector with another ship, or they enter your sector. Allowing you to track their movements.
Device: Ship Tracker Removal, will remove any tracking on your ship.
Device: Ship Tracker Shield, stops any ship trackers from being placed on your ship.
Devices are somewhat the heart of your Warship. Devices are what makes your ship unique and adds capabilities your fellow captains might not have. Eventually, the plan is to have hundreds of devices to choose from.
Device Bay Arrays
These are required in order to have devices on your ship...
Trading Ports
There are hundreds of trading ports throughout the universe, each buys and sells commodities at varying rates. One of the primary ways to make money (credits) in TR is to buy low, sell high. You do this by docking at a port, purchasing items. Then finding another port buying those...
In the early 1990's, before the internet was a thing really, there were BBSs (Bulletin Board System). They were basically like forums today and a lot more. They also had games you could play. One of those games that I used to play and love was called Ultimate Universe (UU), and was what I...
The Warship
This is your means of travel within the universe. You will start off with a warship and in debt to the federation. Your ship has limited number of cargo holds to start. These holds carry a 1:1 radio with the various Commodities.
Holds
Simply put, these are cargo holds. The more...
At its core, TR is a commodity trading, war game in space.
The general idea is to amass wealth and power and rule the universe. There are hidden mysteries within the game that will not be explained, that's up to you, the player. Players can create new planets that produce commodity resources...